Vehicle groups Switcher – VeGS v2.0.6

Vehicle groups Switcher - VeGS v2.0.6

Description:
Vehicle-groups Switcher – ‘VeGS’ (v2.0.6)

Remember to check the support topic for any additional information regarding this mod.

Changelog
v2.0.6
– Hopefully better “column balancing” calculation code.
v2.0.2
– Fix for chat-dialog not working correctly.
– Fix for sending updates to clients.
v2.0.0
– Upgraded to FS15, changed GUI style to fit and overlap a little less of the screen-area.
– Now with possibility of renaming the groups. Using the chat-dialog for capturing the group-name.
– Work-around for crouch, must now double-tap modifier-key when on foot.
– Added tips/hints, that switches every 7th second.

Mod description
With this mod you can put your fleet of vehicles into 10 groups, and then be able to switch between vehicles that is in the same group.
In a multiplayer game, players can modify the VeGS list, if the server/hosting player has enabled “Reset Vehicles” in the Admin-screen, or for a dedicated server given trusted players “Admin” setting.
How to use it
Setting up controls
Before loading a game, make sure you go into ‘Options – Controls’, and verify that the “VeGS: …” keys are set to your suiting.
Do note that the ‘VeGS: Switch within group’ and ‘VeGS: To next group’ actions are not assigned, so make sure you assign your own keys to it. – For starters I suggest you choose a key that is not TAB and not a letter or number.
Placing vehicles into groups
When you first start your game, none of the vehicles are assigned to a group. So begin by entering a vehicle and then activate the ‘VeGS: Toggle edit-mode’ (default is LEFT CTRL E).
An overlay will appear, containing 10 groups and an ‘Unassigned’ group. Now move the current vehicle to a group of your own choosing, by using the ‘Menu Up’ & ‘Menu Down’ keys (default is ARROW UP and ARROW DOWN.) If there are more vehicles within a group, you can choose the exact position using ‘Menu Left’ & ‘Menu Right’ keys (default ARROW LEFT & ARROW RIGHT.)
While still in ‘edit-mode’, it is possible to switch to the next vehicle using the normal known method, and you can then repeat the process of placing into groups.
Once you’re done placing vehicles into groups, deactivate the ‘VeGS: Toggle edit-mode’. – These group assignments you’ve just made, will be saved whenever you normally save your game. So they will automatically be restored when loading a savegame.
Renaming the group-names (optional)
It is now possible to rename the group-names, if so needed.
When in ‘edit-mode’, press-and-hold the modifier-key and digit ‘Group #’ key-sequence until the chat entry-field appears, which shows the current group-name.
Type in your new group-name, though do note that the text will be filtered for bad words, what the chat usually does.
The group-names will be saved in a VehicleGroupsSwitcher_Config.XML file in the savegame# folder.
Switching groups/vehicles
Now that the initial labour intensitive part of placing vehicles into groups is done – do take a break if you’re feeling dizzy from all your hard work – the fun part begins; to actually switch between vehicles more directly than normal.
To switch to the next enabled group that has vehicles in it, press your self-assigned key for ‘VeGS: To next group’.
To switch within a group that has more vehicles in it, use your self-assigned key for ‘VeGS: Switch within group’.
To switch directly to or within a group, even a disabled group, you can also use one of the ten assigned key-sequences. Default is LEFT CTRL + ‘group #’.
Enable/disable group:
When using the ‘To next group’ key, you have the possibility to disable groups – i.e. make it so ‘To next group’ skips a disabled group.
To disable or enable a group, press-and-hold the modifier-key and digit ‘Group #’ key-sequence for about a second. When a group is disabled, it will appear in gray colors.
Do note that these enabled/disabled groups will NOT be synchronized to the other players. Each player can have their own enabled/disabled groups, which will not be saved though.
Default action/key assignments:
Note: All VeGS key-assignments (except for the ‘Switch within group’ and ‘To next group’) MUST USE the same modifier-key – i.e. LEFT CTRL, RIGHT CTRL, LEFT ALT, RIGHT ALT, LEFT SHIFT or RIGHT SHIFT. – The reason for this, is to make the overlay appear before the actual group-selection is made; i.e. pressing the digit key.
Note: Since it is now possible to crouch in FS15, then when on-foot you much double tap the modifier-key to show the VeGS overlay.
not assigned – VeGS: Switch within group
not assigned – VeGS: To next group
LEFT CTRL 1 – VeGS: Group 1
LEFT CTRL 2 – VeGS: Group 2
LEFT CTRL 3 – VeGS: Group 3
LEFT CTRL 4 – VeGS: Group 4
LEFT CTRL 5 – VeGS: Group 5
LEFT CTRL 6 – VeGS: Group 6
LEFT CTRL 7 – VeGS: Group 7
LEFT CTRL 8 – VeGS: Group 8
LEFT CTRL 9 – VeGS: Group 9
LEFT CTRL 0 – VeGS: Group 10
LEFT CTRL E – VeGS: Toggle edit-mode

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Follow Me v2.0.6

Follow Me v2.0.6

Description:
Follow Me (v2.0.6)
Remember to check the support topic for any additional information regarding this mod

Changelog
v2.0.6
– Fixed problem with ‘steerable’s that are not ‘drivable’.
– Russian translations updated by Gonimy_Vetrom.
v2.0.5
– Upgraded to FS15.
– Shows active ‘leader’ and/or ‘follower’ on screen, when modifier-key is pressed.
– Added map-icon for vehicle when in Follow mode. Inspired by CoursePlay.

Mod description
Have you ever wanted to make a transport convoy, or just be able to; cut grass – dry it – rake it – bale it – pick it up, with multiple tractors all in one go?
With the ‘Follow Me’ mod, a vehicle can be told to follow after another vehicle.

How to use it
Before telling about the controls, here’s a list of known problems that may occur when you use it:
– The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the “trail”.
– Some vehicles may start to zig-zag, in the attempt at following the “trail”, due to trying to touch every “trail crumb”. This is most obvious when reaching a turn at high speeds, and trying to “get back on track”.
– Turning on beaconlights, when having set up a circular convoy – i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A – will make the beaconlights repeatedly turn on and off.

Controls
The action-keys, which can be changed in Options – Controls, are defined in two sets:
Myself – For the vehicle the player is driving:
RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible).
RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5.
RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5.
Press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1.

Behind – To control the vehicle that is following behind me (if any):
RIGHT SHIFT + F = Stop the follower.
RIGHT SHIFT + A/D = Adjust the follower’s left/right offset, in steps of 0.5.
RIGHT SHIFT + W/S = Decrease/increase the follower’s distance to me, in steps of 5.
Press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1.

Note: Each set of action-keys must use the same modifier-key!
Switching it on/off
Do please note that, when loading a new map or savegame, the vehicles have not yet placed enough “trail crumbs” for other vehicles to follow. So do remember to drive the leading vehicle some distance, before setting up the follower vehicle.
To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F).
If no “trail crumbs” can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle.
To stop following, press the same action again (RIGHT CTRL + F).
Distance and offset
The follow distance can be set using RIGHT CTRL + W/S, in increments of approximate 5 meters. Positive values are “keep back” distance (up to +250), and negative values are “in front” (up to -50).
Do please note that vehicles that have no traffic-collision-triggerboxes or not configured correctly, will not be able to detect when/if they collide into the leading vehicle or some other vehicle – so you better set the distance further back.
Left/right offset is set using RIGHT CTRL + A/D, in increments of approximate 0.5 meter.
Equipment/tools handling
If a follower has a turned on round-baler, it will now automatically unload the bale. Please note; primarily only the vanilla Baler script is supported, so some mod balers may not work as intended.

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Krone BigX 1100 with 60000 Capacity v1.1

Krone BigX 1100 with 60000 Capacity v1.1

Description:
Introducing the Krone BigX in the original colours. This is from the modpack but a standalone with 60000 capacity on board so you can harvest without towing a trailer behind it. The BigX has higher torque with lower RPM and will pull larger capacity trailers whilst harvesting. The fuel consumption has also been lower slightly. This is for you Smitty

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